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 | #include<iostream>#include<vector>
 #include<list>
 #include<queue>
 #include<cstring>
 using namespace std;
 #define SIZE 31
 bool map[SIZE][SIZE];
 int SizeX, SizeY;
 int EmptyX, EmptyY;
 int StartX, StartY;
 int TargX, TargY;
 int gamePlays;
 struct Graph {
 static const int MAXNODE = 10000;
 struct Edge {
 int dest, weight;
 Edge(int d, int w) :
 dest(d), weight(w) {}
 };
 list<Edge>map[MAXNODE];
 };
 struct SPFA :private Graph {
 int dis[MAXNODE];
 bool visited[MAXNODE];
 queue<int>joblist;
 void clear() {
 memset(dis, 1, sizeof dis);
 memset(visited, 0, sizeof visited);
 while (!joblist.empty())joblist.pop();
 }
 void work() {
 while (!joblist.empty()) {
 int current = joblist.front();
 joblist.pop();
 visited[current] = 0;
 list<Edge>::iterator i = map[current].begin();
 for (; i != map[current].end(); i++) {
 if (dis[i->dest] > dis[current] + i->weight) {
 dis[i->dest] = dis[current] + i->weight;
 if (!visited[i->dest]) {
 joblist.push(i->dest);
 visited[i->dest] = 1;
 }
 }
 }
 }
 }
 void connect(int a, int b, int w) {
 map[a].push_front(Edge(b, w));
 }
 };
 
 struct point {
 int x, y, step;
 point(int x, int y, int s) :
 x(x), y(y), step(s) {}
 };
 bool visited[SIZE][SIZE];
 int dx[4] = { 1,-1,0,0 };
 int dy[4] = { 0,0,1,-1 };
 int priceToMoveTo(int StartX, int StartY, int EndX, int EndY, int BlankX, int BlankY) {
 queue<point>joblist;
 if (StartX == EndX&&StartY == EndY)return 0;
 joblist.push(point(StartX, StartY, 0));
 memset(visited, 0, sizeof visited);
 visited[StartX][StartY] = 1;
 while (!joblist.empty()) {
 point current = joblist.front();
 joblist.pop();
 if (current.x == EndX&¤t.y == EndY)return current.step;
 for (int i = 0; i < 4; i++) {
 if (visited[current.x + dx[i]][current.y + dy[i]])
 continue;
 if (!map[current.x + dx[i]][current.y + dy[i]])
 continue;
 if (current.x + dx[i] == BlankX && current.y + dy[i] == BlankY)
 continue;
 visited[current.x + dx[i]][current.y + dy[i]] = 1;
 joblist.push(point(current.x + dx[i], current.y + dy[i], current.step + 1));
 }
 }
 return 16843009;
 }
 
 
 int id[SIZE][SIZE][4];
 void RenewID() {
 int temp = 1;
 for (int i = 1; i <= SizeY; i++) {
 for (int j = 1; j <= SizeX; j++)
 for (int k = 0; k < 4; k++)
 if (map[i][j] && map[i + dx[k]][j + dy[k]])
 id[i][j][k] = temp++;
 }
 }
 void readMap() {
 cin >> SizeY >> SizeX >> gamePlays;
 for (int i = 1; i <= SizeY; i++)
 for (int j = 1; j <= SizeX; j++)
 cin >> map[i][j];
 }
 int main() {
 readMap();
 SPFA instG;
 RenewID();
 for (int i = 1; i <= SizeY; i++)
 for (int j = 1; j <= SizeX; j++)
 for (int k = 0; k < 4; k++)
 if (id[i][j][k])
 instG.connect(
 id[i][j][k],
 id[i + dx[k]][j + dy[k]][k ^ 1],
 1);
 for (int a = 1; a <= SizeY; a++)
 for (int b = 1; b <= SizeX; b++)
 for (int i = 0; i < 4; i++)
 for (int j = 0; j < 4; j++) {
 if (i == j)continue;
 if (!id[a][b][i] || !id[a][b][j])continue;
 instG.connect(
 id[a][b][i],
 id[a][b][j],
 priceToMoveTo(a + dx[i], b + dy[i], a + dx[j], b + dy[j], a, b)
 );
 }
 while (gamePlays--) {
 cin >> EmptyX >> EmptyY >>
 StartX >> StartY >>
 TargX >> TargY;
 
 if (StartX == TargX&&StartY == TargY) {
 cout << 0 << endl;
 continue;
 }
 instG.clear();
 for (int i = 0; i < 4; i++) {
 if (id[StartX][StartY][i]) {
 instG.joblist.push(id[StartX][StartY][i]);
 instG.visited[id[StartX][StartY][i]] = 1;
 instG.dis[id[StartX][StartY][i]] =
 priceToMoveTo(EmptyX, EmptyY, StartX + dx[i], StartY + dy[i], StartX, StartY);
 }
 }
 instG.work();
 
 int Min = 16843009;
 for (int i = 0; i < 4; i++) {
 if (id[TargX][TargY][i] && instG.dis[id[TargX][TargY][i]] < Min)
 Min = instG.dis[id[TargX][TargY][i]];
 }
 cout << (Min == 16843009 ? -1 : Min) << endl;
 
 }
 }
 
 |